![]() ![]() That’s the URL that you want to give to anyone who is planning on playing the game – it’ll lead them to this page and they can hit the “Subscribe” button which will mean that they automatically download updates to this game from now on. Then scroll down a bit and click on “Your Files” which doesn’t look like a hyperlink, but it is! That’ll show you your uploads and you can pick your newly uploaded game.Īt the top left is a URL. Hit Community and then Workshop to get to the steam workshop. Once you’ve uploaded it, quit out of TTS and have a look at steam. This image needs to be square and will be displayed at 100×100 or 256×256 depending on where someone is looking at it. The only pitfall is that you’ll need an image for the workshop thumbnail. The upload button is pretty self explanatory – you give the game a title, a description and tag some types and a player count and then hit go. Once you’re happy that your game is as you’d like your playtesters to find it, it’s time to upload it for the internet at large to see. Undo: The left facing arrow icon (first icon along the bar at the top of the screen) Zoom: Holding “ALT” on mouse over will show a zoomed in version of the card so that you can read it more easily.ĭelete a card: Hit DEL while holding the card. ![]() Resize the cards: Press “+” or “-” while holding to rescale the card. Stack cards together: Place them on top of each other or drag and select a bunch and then click and hold the mouse while waving it furiously (This will collect all selected cards and shuffle them) Shuffle a deck: Click and hold on a deck and wave the mouse furiously Move a card: Click and drag (doing this on a deck will take the top card of the deck)įlip a card face up/down: Press “F” while holding the card This is how players will encounter it when they load the mod, so doing as much setup as possible is good – but bear in mind that any randomisation will be saved, so if you shuffle a deck then everyone who loads your mod will get the cards in the same order. Once your deck is imported into the game, you can drag and drop individual cards to set up your game however you like. Ignore the Escape the Nightmare card, that shouldn’t be there □ width 7 height 10), then it automatically cuts the cards out and displays them differently so I don’t need to do 70 separate uploads. If I tell the software that this image is a 7 x 10 grid (i.e. So here I have one image that shows a lot of different cards for my game. These tell the software how many images are in the super image. Width & Height: “Face” linked to a single image, but that image contains the images for all of the cards in the deck. It will ensure that the card backs are not displayed to the other players while it is in your hand – instead the last card in the face image will be displayed. Sideways: Used if the cards should be held and displayed in landscape rather than portraitīack is Hidden: If you want a double sided card, but want it to be ambiguous what a player is holding in their hand check this box. Otherwise it’ll treat it as several different images and chop it up, putting a bit onto the back of each card. Unique Backs: If this is checked then the software will treat the image at “Back” as one image and paste it onto the back of every card. Going through each of them in turn:įace: A link to the images for the front of the cards.īack: A link to the images for the back of the cards. So here we have a menu asking for a bunch of things. This will bring up choices for various components – since I’m making a card game, let’s take a look at custom deck: To get your game into the editor you’re going to need custom components. These are just shortcuts for opening other people’s games and you’re here to make your own! Ignore all of them and hit the “X” at the top right corner of the screen. ![]() When you go into single player you’ll be confronted with a host of games to play. You’ll still see chat from the main room, but you can ignore it. Click “Single Player” so that you can work on your game without being disturbed. It’s been a really great venue for me and isn’t tricky to use, so a bit of a step by step guide seems like something that might help break down barriers to entry for other designers.īoot up TTS and find the main menu. I’ve found Tabletop Simulator a great venue for playtesting and I need to update the Scandinavia and the World workshop entry – so I thought that it might be nice for me to do this in the form of a tutorial. ![]()
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